

The darker the grey you use, the more transparent your snail will be - this might take some trial and error. Find the colour on the texture you used for the body of your snail and replace it with a Dark Grey, then fill the rest of the image with White. Simply make a copy of your palette texture and open it in whatever image editor you like. Since the OBJ export in MagicaVoxel uses a palette texture to handle colours, we can use that to create a quick Transparency texture. I got that to work and look how I wanted it to.įor our purposes, the best way to think of Transparency is just a Greyscale image that determines how transparent parts of our model will be. There’s nothing about transparency in this tutorial, so I went to YouTube and watched two videos on making transparent textures in Blender 2.8. I’m not “baking” any faces into my model, I have textures. I did not bake the model (again, not at this point) because I didn’t think it applied to my model. I imported into Voxelshop to reduce the polycount and exported each of the three pieces as. I split my model into three parts (could have been two), the shell and parasites, the middle and eyestalks, and the little outline and “whiskers”, along with their corresponding palettes. Method 2: I then followed this tutorial - Sketchfab Community Blog - Tutorial: Creating a 3D Star Wars scene in voxels using MagicaVoxel, Blender and VoxelShop. I did modify the model but soon found out I’d have to modify the parasite to a point that would defeat the purpose of making the parasite as big as it was. Method 1: I followed this guide - Sketchfab Community Blog - A complete guide to importing from MagicaVoxel to Sketchfab and, as mentioned in the tutorial, since some voxels are sharing the same face there are visible “holes” in the model. The green, red, and yellow parts make up the parasites. This repository uses SemVer for versioning.įor the versions available, see the tags on this repository.This is a zombie snail. The changes made to this repository are documented in the CHANGELOG. If in using this add-on you encounter difficulties, be sure to check the issues, in case a solution has been outlined there. This will make manipulating the model much more performant, though is not suitable in all cases, i.e. Join Voxels: currently naïve option to perform a join operation on the voxels after import.Use Shadeless Materials: makes materials 'shadeless' by changing the material type to emissive.Gamma Correction Value: value of color correction, default of 2.2, see here for more information.Disabling this will likely cause discoloration compared to the model when viewed in MagicaVoxel. Gamma Correct Colors: in order to reproduce colors in the render, colors in the palette are gamma corrected.Use Palette Colors: should the colors present in the.Start Voxel / End Voxel: define which voxels to import.Use Voxel Bounds: import only a sub-set of the model, potentially useful for loading larger models.If a value is given that exceeds the final frame, the final frame is used instead.


vox files that contain animation frames, only 1 frame may be imported at a time, this option selects that value.

#Magicavoxel import blender software#
MagicaVoxel and other voxel editing software are great to quickly create voxel models, though it's not always desirable to stay within that ecosystem.
